I can't help noticing the aversion to their hands! I suggest you adopt a more stylised approach to character design; here, you're drawing in a hybrid way - a push towards realism in the faces and a more shape-derived approach to the bodies. Although your story is indeed set in a prison, it is ultimately a black comedy, so you could afford to stylise things in a more 'for animation' way; for example:
I think you need to go a bit broader, a bit more exaggeration and a more clearly 'shape' driven approach - otherwise you might end up just 'sketching humans'...
PS - your story is good to go, but don't over complicate it : ACT 1 - prisoner fakes death and escapes : ACT 2 - prisoner climbs inside vending machine: ACT 3 - the twist.
In terms of design, the characters in the morgue can be mere silhouettes or shadows; they're not important really; likewise, in terms of your approach to the design of your environments, you can go much more stylised and 'pared down' - we don't need lots and lots of information to know we're in a prison or in a morgue etc: consider this adaptation of the Tell-Tale Heart in terms of really essentialised storytelling and and great style around a macabre subject:
Hi Ridge,
ReplyDeleteI can't help noticing the aversion to their hands! I suggest you adopt a more stylised approach to character design; here, you're drawing in a hybrid way - a push towards realism in the faces and a more shape-derived approach to the bodies. Although your story is indeed set in a prison, it is ultimately a black comedy, so you could afford to stylise things in a more 'for animation' way; for example:
https://d13yacurqjgara.cloudfront.net/users/31664/screenshots/1407208/page-gif.gif
http://a1.dspnimg.com/data/l/1559444407238_FJdC9agp_l.jpg
http://payload.cargocollective.com/1/0/17493/190906/2090231549_17e0e930ae_o.png
http://4.bp.blogspot.com/-MxipUx5-mhU/T4k1Hfz7L3I/AAAAAAAABiY/hNGnbgaFHfA/s1600/francis_turnaround_color.jpg
I think you need to go a bit broader, a bit more exaggeration and a more clearly 'shape' driven approach - otherwise you might end up just 'sketching humans'...
PS - your story is good to go, but don't over complicate it : ACT 1 - prisoner fakes death and escapes : ACT 2 - prisoner climbs inside vending machine: ACT 3 - the twist.
In terms of design, the characters in the morgue can be mere silhouettes or shadows; they're not important really; likewise, in terms of your approach to the design of your environments, you can go much more stylised and 'pared down' - we don't need lots and lots of information to know we're in a prison or in a morgue etc: consider this adaptation of the Tell-Tale Heart in terms of really essentialised storytelling and and great style around a macabre subject:
https://www.youtube.com/watch?v=x8evph2fw4Y