Maya :
Modelling - Geometry Types
Character P1 - Modelling
Texturing - Shaders & Surfaces
Texturing P2 - Common Shader
Texturing P2 - UV Maps
Character P2 - Texturing
lighting P1 - Lights & Shadows
Character P3 - Lighting & Rendering
Animation P1 - Using Rigs
Animation P2 - Using Motion Paths
Animation P3 - Using MEL
Character P4 - Beyond This Class
Beyond This Class - Batch Rendering
Modelling :
P1 - Modelling and P2 - UV layout
P3 - Lighting
P4 - Colour Maps
P5 - Bump & Specular Maps
Animation :
The Bouncing Ball P1 - On The Spot
The Bouncing Ball P2 - Travel & Rotation
Pendulum Swing - Settle & Rest
Chain - Secondary Action & Overlap
Toadstool - Squash & Stretch
Arm - Anticipation & Follow-Through
Walk Cycle - Mechanics
Rigging :
Biped Rigging P1 - Legs
Techniques P1 - Pistions
Biped Rigging P2 - Spine
Techniques P2 - Eyes
Biped Rigging P3 - Arms
Techniques P3 - Can Exchange
Biped Rigging P4 - Neck & Head
Techniques P4 - Tails
Visual Effects 1:
Non-Linear Deformers
Bend Shapes & In-Betweens
Creating Mirrored Blend Shapes
Wire Deformers
Sculpt Deformers
Lighting & Rendering :
External - Mid Day
External - Sunset
External - Romantic
External - Night
Pre-Viz :
Camera P2 - Pan Shot
Camera P3 - Roll Shot
Camera P4 - Pitch Shot
Camera P5 - Dolly Shot
Camera P6 - Crane Shot
Camera P7 - Distance Shot
Camera P8 - Coverage
Camera P9 - Camera Shake
Camera P10 - Contra Zoom
Texturing :
Networks - Double Sided Shader
Networks - X-Ray Shader
Networks - Fake Rim Lights
Networks - Transparency
Maya Fur Presets & Attributes
Maya Fur - Santa Hat
Skinning :
Smooth Bind - Edit Weights
Smooth Bind - Paint Weights
Visual Effects 2:
Stereo Camera Rig
Render Layer (Software)
Depth of Field
Render Layers (Mental Ray)
Well done, Ridge - but just noticed a typo in your post title *turorial* ...
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