Monday 4 May 2015

CG Toolkit: Maya tutorial

Maya :
Modelling - Geometry Types


Character P1 - Modelling
Texturing - Shaders & Surfaces
Texturing P2 - Common Shader
Texturing P2 - UV Maps
Character P2 - Texturing
lighting P1 - Lights & Shadows
Character P3 - Lighting & Rendering
Animation P1 - Using Rigs
Animation P2 - Using Motion Paths
Animation P3 - Using MEL
Character P4 - Beyond This Class
Beyond This Class - Batch Rendering

 Modelling :
P1 - Modelling  and P2 - UV layout


P3 - Lighting 


P4 - Colour Maps


P5 - Bump & Specular Maps


P6 - Dirt Maps

 Animation :
The Bouncing Ball P1 - On The Spot
The Bouncing Ball P2 - Travel & Rotation


Pendulum Swing - Settle & Rest
Chain - Secondary Action & Overlap
Toadstool - Squash & Stretch
Arm - Anticipation & Follow-Through
Walk Cycle - Mechanics


 Rigging :
Biped Rigging P1 - Legs
Techniques P1 - Pistions
Biped Rigging P2  - Spine
Techniques P2 - Eyes
Biped Rigging P3  - Arms
Techniques P3 - Can Exchange
Biped Rigging P4 - Neck & Head
Techniques P4 - Tails


 Visual Effects 1:
Non-Linear Deformers
Bend Shapes & In-Betweens
Creating Mirrored Blend Shapes
Wire Deformers
Sculpt Deformers

 Lighting & Rendering :
External - Mid Day
External - Sunset
External - Romantic
External - Night


Internal - Sunset

 Pre-Viz :
Camera P1 - Custom Camera Rig
Camera P2 - Pan Shot
Camera P3 - Roll Shot
Camera P4 - Pitch Shot
Camera P5 - Dolly Shot
Camera P6 - Crane Shot
Camera P7 - Distance Shot
Camera P8 - Coverage
Camera P9 - Camera Shake
Camera P10 - Contra Zoom


Texturing : 
Networks - Double Sided Shader

Networks - X-Ray Shader
Networks - Fake Rim Lights
Networks - Transparency 


Maya Fur Presets & Attributes


Maya Fur - Santa Hat

 Skinning :
Smooth Bind - Edit Weights
 Smooth Bind - Paint Weights 


Smooth Bind - Influence Objects
Interactive Bind

 Visual Effects 2:
Stereo Camera Rig
Render Layer (Software)
Depth of Field
Render Layers (Mental Ray)



1 comment:

  1. Well done, Ridge - but just noticed a typo in your post title *turorial* ...

    ReplyDelete